3. Better Colour As you can see in , the colours look all washed out. LGEO uses its own colour definitions, so in they're already a lot better, but it's still not perfect, and later on, when we'll be using radiosity and hdr lighting, they won't look at all convincing. I use the colour definitions of Todd Lehman (http://guide.lugnet.com/color/), (plus a few I've made myself, like bley, bred and various rubbers). You can find a complete archive of Todd's colours at . My additions, plus an include file that maps them to reasonable numbers in MLCad, are in the includes-directory. Just download and unpack everything to a directory, and then add the following line to POVRAY.ini: Library_Path="\path\to\colour\directory" Then, in your .pov-file, remove the line that says #include "lg_color.inc" and replace it with #include "koyancolours.inc" If you render it now (), the colours just look a lot more reflective, but still not quite right. That's okay. You'll see the difference when we apply better lighting. So on to...