Doris Badenov Mech Designation # SS-18 TC-P-J-F PMS and WMD's. Doris' arsenal can only be matched by that of Vice Squad team member Carrie Gunns. otherwise, Doris is a walking (or rolling) weapons platform capable of taking out a small army. Her kanoka launchers take care of light blocking work, using the same impact power as Carries' to knock out opposing jammers from a distance. Her plasma mortar launchers, however, are the biggest thing to worry about. Each launcher can shoot up to four highly volatile plasma spheres that then shock any non-soviet mech nearby, causing a system overload and forced hard reboot. fortunately (or unfortunately, if you're Doris) every girls' mech posesses extremely fast-repairing computer systems onboard, and reboots happen quickly, so the opposing 'bots are only stunned for a few seconds. Doris can also seal the barrels, forcing a "scondary fire" mode that exhausts a forceful plasma draft out the other end, used in this case as a booster system. it's also rumored that she posesses heat vision. Being team captain, she also posesses a mask of telepathy, allowing her a limited ability to read the thoughts of both her own teammates and others. while she can't force anyone to do anything with this mask, like Whiskey Micks' mask of mind control, she can communicate via thought with anyone on her team quickly and efficiently.