2. Better parts - Needed: LGEO (http://www.el-lutzo.de/lego/lgeo.html), Mesh Enhancer (http://members.aol.com/elferwette/LDraw/) The LDraw parts library is great for modeling, but some of the parts are too low-res to make for nice renders. There are others out there with nicer parts, though, like LGEO and Anton Raves' library. LGEO support is already built into L3P, so we'll use that. * LGEO doesn't contain all the parts that LDraw does. L3P just uses the original LDraw file for those, and some still won't look that good. There's an excellent little program that can fix a lot of them: Mesh Enhancer. It just smooths out the creases. You can just use it on a complete .pov-file, but I recommend just using it on those parts that need it, since some parts lose detail when you run them through it. Just select the code of the part in the .pov-file, run Mesh Enhancer, and paste the transformed code over the original. * There are still a few mistakes in the LGEO library. Lars Hassing has fixed some of them. You can download them at http://www.hassings.dk/l3/lgeofix.html. * LGEO is an old library. A lot of the parts in it have since been updated. For instance, once upon a time there was only one kind of Slope Brick 45 1x2: part 3040. These days, that part has been superseded by 3040B, while 3040A is the same part, but with some differences. When L3P-ing a file, the newer 3040B part won't be substituted by an LGEO part. So before running L3P, I like to replace those parts with their older equivalents. Take a look at the difference between part 3626BP01 and part 3626P01: in MLCad, they both look identical (though MLCad will complain that 3626P01 is an old part), but rendered with LGEO, the older part looks *much* nicer. Some parts, like 4085A, 4085B and 4085C are very close, and it's usually no problem to substitute them for a render. But some parts, like 4081A and 4081B, look similar, but are actually quite different. Choose carefully which parts to change. shows you how the model looks rendered with LDraw parts. is the same model, but rendered with LGEO parts. (Just run the model through L3PAO again, but with the LGEO option enabled, and paste in the same camera coordinates.)