1. Mise-en-scène - Needed: an .ldr- or .mpd-file, L3P (http://www.hassings.dk/l3/l3p.html), L3PAO (http://l3pao.malagraphixia.com/L3PAO.htm), POV-Ray (www.povray.org). First we need to convert your model into a .pov-file. I use L3P with its gui L3PAO. In this first step, we're just concernced with the mise-en-scène, which means we're just trying to find a place for the camera so we get to see the model from a nice angle, with everything in frame. The render itself doesn't need to look good; since we're going to be trying out different cameralocations, it just needs to be fast, so we're going to use a quality setting of 0, which means everything will just be made out of big blocks. Play around with the latitude, longitude, and camera angle. * If you don't specify a camera angle, L3P will use a default angle of 67°, which doesn't look at all realistic in my opinion. I usually use a value of about 30. Play around and see what looks best to you. To illustrate this tutorial, I'll use my model of the Black Cat as an example. This is the camera definition I've settled upon: .