#declare lg_color_whiterubber = texture { pigment { rgbft <1, 1, 1, 0, 0> } normal { bumps .05 scale .20 turbulence 0 } finish { ambient .0 diffuse 1 brilliance 1 phong 0.1 phong_size 40 specular 0.5 reflection { .03 falloff 1 exponent 1 } ior 1.0 conserve_energy } };